
Unveiling what seems to be their most powerful phone launched in the country - The Gsmart MS820 - Gigabyte the famous gaming motherboard makers, who have been in the phone making business for some time now, hope to thrill audiences with its many features. We used the handset for a period of 8 days and here's what we can tell you.
Features and Performance
Interface
Running on a windows mobile 6.1 platform with a marvell PXA270 520MHZ processor, we presumed the handset would have been quite the speed demon. we were wrong. The UI was a little too sluggish for comfort and hence made it difficult to do too quickly. Although rich with features, it took too long to activate most of them. It even took about 2 seconds after hitting the 'Answer: button for the connection to be made for incoming calls and even longer before it actually disconnected. The default windows UI required the use of the stylus almost all of the time; this is why we preferred the secondary touch sensitive interface, which not only looked good but was well designed and quite funky. The problem is, we figured you'd be able to use just your fingers to access and use most of the features and this UI was designed directly on top of windows to facilitate just that, but that was not the case.
The interface if 'finger frendly' with a smooth gliding feel to it, a little silmilar to TouchFLO. By sliding your finger from the bottom upwards a rolodex type of 'contacts' screen opens up. By sliding side ways multiple options become available. But all short cuts led back to the normal windows UI so out came the stylus. If only it did as quickly as it to be used without the stylus so you're stuck with the default windows mobile, tiny buttoned options , even in landscape and the regular handwriting function as well.
Features and Performance
Interface
Running on a windows mobile 6.1 platform with a marvell PXA270 520MHZ processor, we presumed the handset would have been quite the speed demon. we were wrong. The UI was a little too sluggish for comfort and hence made it difficult to do too quickly. Although rich with features, it took too long to activate most of them. It even took about 2 seconds after hitting the 'Answer: button for the connection to be made for incoming calls and even longer before it actually disconnected. The default windows UI required the use of the stylus almost all of the time; this is why we preferred the secondary touch sensitive interface, which not only looked good but was well designed and quite funky. The problem is, we figured you'd be able to use just your fingers to access and use most of the features and this UI was designed directly on top of windows to facilitate just that, but that was not the case.
The interface if 'finger frendly' with a smooth gliding feel to it, a little silmilar to TouchFLO. By sliding your finger from the bottom upwards a rolodex type of 'contacts' screen opens up. By sliding side ways multiple options become available. But all short cuts led back to the normal windows UI so out came the stylus. If only it did as quickly as it to be used without the stylus so you're stuck with the default windows mobile, tiny buttoned options , even in landscape and the regular handwriting function as well.
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